Here's the next review for actionbutton. This piece is much more negative than I feel comfortable with today, but then again games have certainly earned their fair share of bile.
"a review of
"a review of
Crisis Core: Final Fantasy VII
a videogame by Square Enix
published by Square Enix
text by jacob munford
Score: 1 stars out of 4
Bottom Line: Crisis Core: Final Fantasy
VII is “one of the more pleasant terrorist acts that I have taken
part in”
People who write about games are
called games journalists, despite the fact that the majority of what
they do has nothing to do with journalism whatsoever. Some are
journalists, but the majority are critics. Scratch that, the majority
are just game writers. But let's pretend this is journalism for this
review because I'm going to do some undercover investigative
journalism posing as somebody who could possibly give a shit about
the story of this game. This game is an extension of the story
of another game that was released about 10 years ago. People like
that game, so when the guys who made this game they
made it with similar scope and ambition. The characters created in
that game come back for this game and...fuck
this. Long story short as possible, the plot of Crisis
Core: Final Fantasy VII is that there are a bunch of people with
angel wings, but only one angel wing. One of the bad guys has a black
angel wing. Some of the good guys have white angel wings. The
conflicted guy has a big angel wing and a tiny angel wing. If this
isn't depressing to you, go buy a book or failing that, a thick metal
cable. Then just do what comes naturally.
Like most Japanese role-playing games
these days, Crisis Core: Final Fantasy VII is an extended
exercise in tedium. Playing through the 'story mode' is pretty
excruciating in the way that most of these things are: you walk from
point A to point B, interrupted by pointless and weightless fighting
approximately nineteen times per minute. These hikes are then
interrupted by small movies with poor writing and subpar voice
performances. It's a lot like running a marathon where you have to
tie your shoes every five seconds. Oh, and the track is nothing but a
straight line and you have explosive diarrhea. Did I mention that it
is about 20 hours long?
The reason why this game is worth
writing about is because of something that the game calls 'mission
mode'. You can access 'mission mode' by standing still at a glowing
diamond and going into the menu usually reserved for the type of
minute statistic tweaking reserved for magic mathematic
pornographers. 'Mission mode' also happens to be the finest terrorist
attack perpetrated upon game development since the original Final
Fantasy VII. 'Mission mode' is a list of somewhere around 200
scenarios where you navigate your character through one of five total
environments. These scenarios are usually finished in about two or
three minutes. They consist of a point A, a point B and a treasure
quest in between. The point B usually has a boss battle that is more
difficult than the regular interruptions.
The beauty here is that in attempting
to add content to their game, Square Enix has compromised their
entire product catalog. The missions are a distillation of every
reason that anybody even plays these games, all wrapped up in a two
minute package. They aren't satisfying in themselves, but at least
the missions are bite-sized. Think about what to expect from Final
Fantasy XII. Or XV. Or XXVV. Unless you are
especially invested in the ways that action figures emote, every
single one of these games will be a 60 hour extension of one of these
two minute missions. These missions even have stories! Missions start
with two sentences from a soldier or villager or (holy shit!) Final
Fantasy VII character and end with two more sentences. If one of
these missions were released as a web browser game entitled “Every
Final Fantasy Game Ever”, internet dudes would lose their business.
It would become a meme that posters at kotaku would link to and have
a laugh at. The creator would probably get praised and interviewed.
Instead, somebody made about 200 of them and put them inside of an
actual Final Fantasy game. The first time I played through one
of these missions, I fell off of the chair I was sitting in. I felt
the way that Teddy Roosevelt probably felt when he was warned about
how dangerous exploring the Amazon was by a guy who then immediately
fell in the Amazon and eaten by piranhas.
Do you guys listen to hip-hop? The new
Raekwon album is pretty nice. On the end of one of the songs,
Ghostface Killah tells his son to go to the store to buy some bologna
to put on his face. This sentence lasts about three seconds on the
album and is more entertaining than the entirety of Crisis Core:
Final Fantasy VII. Measuring games by how many hours you get out
of them isn't going to help anybody, but would it be such a problem
to have about two seconds of game as entertaining as some shit that
Ghostface Killah says at the end of a song that isn't even on his
album? 'Mission mode' tells me that somebody at Square Enix probably
feels similar. This game gets one star because 'mission mode' is
Square Enix attempting to forge a hot knife to cut through its own
fat. They won't succeed until they realize that the ultimate act of
criticism is to create something better than what they have, but I
guess we should appreciate that they've noticed the poisoned well.
Plus, the fact that you gain levels on a slot machine mechanic is
just hilarious."
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